Imagine you’re in a hostel in Amsterdam or on a train trip between Prague and Vienna. There’s no better way to break the ice[1] with strangers than playing cards. Since the common language between you will be English, I guess I’d better teach you the ins-and-outs[2] of cards.
First you have to grab a standard deck[3] of 52 cards. Every deck of cards is divided into four suits: clubs, diamonds, hearts and spades[4]. Before every hand[5], or game, of cards, the dealer[6] has to shuffle[7] the cards in order to make sure they are completely mixed. Before dealing[8], the dealer might ask another player to cut[9] the deck; dividing the pile of cards into two and putting the bottom half on top. This proves that the dealer isn’t cheating[10]. The dealer should deal the cards clockwise[11]; starting with the player on his left, the dealer always deals himself last. The player on the left is usually the one who opens[12] play.
Now that you know the basics, I’ll teach you a simple game called Fan-Tan.
Players: 3 to 6 (deal out all of the cards, some players may have more than others).
Objective: Players take turns[13], throwing out[14] one card at a time. The winner is the person who runs out[15] of cards first.
Rules:
- Starting to the left of the dealer, the first player, who can, throws out a “7” of any suit in the middle of the table.
- The next player must throw either the next card higher (an “8”) or lower (a “6”) of the SAME suit, to build a COLUMN, or the “7” of another suit, to start a new column. If you can’t go, you pass[16]. If you can go, you HAVE TO go.
- Continue throwing cards in numerical order, up to King (the highest) or down to Ace[17] (the lowest). Try to force the other opponents to pass, as long as possible[18].
Now, you’ll be able to meet new people and be the hit[19] of the party!
[1] Romper el hielo, [2] saber de cabo a rabo, [3] baraja, [4] palos/colores: tréboles, diamantes, corazones y picas, [5] partida, [6] repartidor, [7] barajar, [8] repartir, [9] cortar, [10] hacer trampa, [11] en el sentido de las agujas de reloj, [12] empezar, [13] alternarse, [14] echar, [15] agotarse, [16] saltarse, [17] as, [18] mientras se puede, [19] éxito
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